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The game is a little bit faster, each player has more freedom of movement in the maps, there are less players to stop you.
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This was the first time that we had the public play our new 5v5 format, and it is a different way of playing Overwatch. It was really interesting for us, but it was also very encouraging. So the Overwatch 2 alpha, we ran it earlier this year and we quickly followed it with our first beta. We've read the big blog post with all the stats, but from the team, what's been the biggest takeaway? Let's take a little step back and talk about the alpha. So in my opinion, this justifies putting the 2 after Overwatch. And even the way we think about and run the game is different. I know that there's a lot here, but really this is a demarcation point for Overwatch where the way we create and release content is different. We're still working on all of the PvE parts of Overwatch 2 that we've always envisioned for it, but now rather than releasing them in a box, we're going to be releasing them as part of our seasonal cadence. So rather than just developing things and holding them, and then combining them to put into a box, we're now committed to releasing them when they're ready and doing that for the long term. I think this is also a shift in the way we think about releasing big pieces of the game. It's over three times the size it was when we launched the original game, and it's structured in such a way that we can simultaneously work on things for the launch the rest of this year, but next year as well. So the whole Overwatch team totally restructured and grown. The amount of content it takes to run a free-to-play live service game is orders of magnitude more than what it takes to run something that you put into a box and sell. So by going free-to-play with Overwatch we are not just giving people a different way of interacting with the game the development team itself is thinking about the way we create and release content in a totally new way. We have a new competitive system coming out and there's so much more to come. There are a lot of new things coming out in October with new heroes and new maps.
#Overwatch 2 price update#
On top of that, this is the largest update we've ever released for the game.
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And I think it's easier to do something like that in the context of a sequel. And we're able to keep all of that going forward, but at the same time, Overwatch 2 does feel like something fresh and something new. I think that Overwatch has a certain magic to it when you play it-there's this mojo. We're also introducing role passives for every hero, reworking and modifying a lot of the heroes in the game, removing crowd control abilities from the game. We are reworking the PvP experience for Overwatch we're shifting from a 6v6 team format to a 5v5 team format-it's removing one of the tanks from the lineup. We are doing things with Overwatch 2 that would be difficult to do without the context of it being a sequel. How do you think of Overwatch 2 as it currently is, given that you've presented it in a way that is now different from the initial pitch? You described it as releasing an update to the game and there's been a lot of discussions about Overwatch 2 being a meaningful update. So to have the game out in the public and to have an actual launch date for the game is really thrilling for us. For us to have been working on this for so long, over the course of years, without really being able to show it to the public-this is a moment that the team is now able to focus on and get really, really excited about. There'll be new heroes, new maps, new game modes, and a totally reworked PvP system. But this October, when we release Overwatch 2, it will be the largest update we've ever released for Overwatch. Overwatch launched six years ago in 2016 and we've released updates to the game. What's the mood of the team all these years into development and coming off the alpha?Īaron Keller: This is a really exciting time for the team. It's been a bit of a challenge on numerous fronts to bring Overwatch 2 to where it is currently. In our conversation, Keller also delved into the new hero, Junker Queen, who is one of three new heroes joining Overwatch 2 alongside Sojourn and a mysterious third support character at the game's launch in October. We discussed what the current state of the Overwatch development team is and how it has adjusted to meet the needs of the much more demanding seasonal and free-to-play model, as well as the rationale for removing loot boxes from the game. GameSpot spoke to Overwatch 2 director Aaron Keller about the big changes coming to the game. Now Playing: Overwatch 2: The Big Interview By clicking 'enter', you agree to GameSpot's